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	<title>Comments on: Dispelling the Myth That Cave Adds Content Constantly</title>
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	<link>http://finella.nemissa.info/2009/01/06/dispelling-the-myth-that-cave-adds-content-constantly/</link>
	<description>光の神ルーの魔剣。 手に入れた者に､大いなる福音をもたらすと言われている。</description>
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		<title>By: anon</title>
		<link>http://finella.nemissa.info/2009/01/06/dispelling-the-myth-that-cave-adds-content-constantly/comment-page-1/#comment-299</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Sat, 10 Jan 2009 19:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=413#comment-299</guid>
		<description>The rate of content seems fine from here, but the promising shit and reneging is pretty weak. And I gotta admit a lot of the time it really doesn&#039;t jive with traditional Megaten. The universe is actually a mish-mash of of oldschool and shin megaten. Devil Busters was a video game within the universe of the original MT2, and only otherwise appeared in a Japanese PC88 game (later with a shoddy Win98 re-release) published by a company named ASCII called Giten Megami Tensei, which actually is virtually identical to IMAGINE, just 10 years earlier, not online, and with at least a few Eroguro scenes for good measure.

It is definitely giving a ton of nods to MT2 (was originally released without the Atlus &quot;Shin&quot;) ...and follows the actual plot of that universe much more closely than SMT. Which I think is cool personally, cause MT2 is my fav (though IMAGINE beats it adjusted against technological inflation)

Outfits are retarded and completely unaccessorizable... and the skin selection is 19th century.</description>
		<content:encoded><![CDATA[<p>The rate of content seems fine from here, but the promising shit and reneging is pretty weak. And I gotta admit a lot of the time it really doesn&#8217;t jive with traditional Megaten. The universe is actually a mish-mash of of oldschool and shin megaten. Devil Busters was a video game within the universe of the original MT2, and only otherwise appeared in a Japanese PC88 game (later with a shoddy Win98 re-release) published by a company named ASCII called Giten Megami Tensei, which actually is virtually identical to IMAGINE, just 10 years earlier, not online, and with at least a few Eroguro scenes for good measure.</p>
<p>It is definitely giving a ton of nods to MT2 (was originally released without the Atlus &#8220;Shin&#8221;) &#8230;and follows the actual plot of that universe much more closely than SMT. Which I think is cool personally, cause MT2 is my fav (though IMAGINE beats it adjusted against technological inflation)</p>
<p>Outfits are retarded and completely unaccessorizable&#8230; and the skin selection is 19th century.</p>
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		<title>By: Mathias</title>
		<link>http://finella.nemissa.info/2009/01/06/dispelling-the-myth-that-cave-adds-content-constantly/comment-page-1/#comment-292</link>
		<dc:creator>Mathias</dc:creator>
		<pubDate>Wed, 07 Jan 2009 11:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=413#comment-292</guid>
		<description>Not to mention that WoW has a way bigger world and more stuff to do to begin with. It doesn&#039;t need content updates every month. Imagine on the other hand is pitiful small and offers not really much to do for a game that is nearly 2 years old now.</description>
		<content:encoded><![CDATA[<p>Not to mention that WoW has a way bigger world and more stuff to do to begin with. It doesn&#8217;t need content updates every month. Imagine on the other hand is pitiful small and offers not really much to do for a game that is nearly 2 years old now.</p>
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		<title>By: 大霊母Finella</title>
		<link>http://finella.nemissa.info/2009/01/06/dispelling-the-myth-that-cave-adds-content-constantly/comment-page-1/#comment-291</link>
		<dc:creator>大霊母Finella</dc:creator>
		<pubDate>Wed, 07 Jan 2009 11:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=413#comment-291</guid>
		<description>Sigh. This has already been posted by Anna &lt;a href=&quot;http://finella.nemissa.info/2008/12/25/patch-notes-for-the-25th-of-december-2008/comment-page-1/#comment-238&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; but hey, let&#039;s repeat it again:

There&#039;s an interview with the head developer of Imagine, Tera, on Nico Nico about the future that SMT is going to take. 

In it, Tera flats out dodge EVERY single question that were about content and most of the time, he&#039;s trying to promote Mini 4WD online, the other MMO Cave is running.

Links here:

http://www.nicovideo.jp/watch/sm5179272
http://www.nicovideo.jp/watch/sm5179829
http://www.nicovideo.jp/watch/sm5180507

Some of the question asked were:

Question: When is Tokyo Tower coming in?

Answer: No comment.

History: Cave had a contest in April 2007 to design a post-apocalypse version of Tokyo Tower for the game. Evidence here: http://www2.cave.co.jp/pickup/index.php?eid=88

The winning design has been chosen, and yet, nearly 2 years later, it&#039;s still not implemented.

Question: When is the devil coliseum coming in?

Answer: No comment. 

History: Cave promised a devil coliseum to be in by November 2007. Evidence here: http://www.4gamer.net/games/017/G001723/20070706175853/

1 year after, we are still not getting it.

There are a ton of other questions about RMT, bots, how ridiculous their lottery is etc... But I&#039;m lazy to gather &quot;evidence&quot;.

There&#039;s also an even earlier interview with him in dated around early 2007 where he promised things like a dungeon in Nakano, casinos etc... But unfortunately, it&#039;s been removed, so no prove.

Seriously, am I suppose to cheer for a dev team like this?

Cave is able to design new cash shop/lottery items EVERY WEEK. A santa costume is very SMT and fits exactly with the game lore, right? http://observation365.web.fc2.com/card/20081127a.html

Also, while people imagine that Imagine(bad pun) takes place between SMT 1/2, it only partially fit.

Existing in-game lore/content already conflicts with preexisting notation from SMT 1/2. Good example: Uriel/Surt are now the heralds/commander of the army of Law/Chaos, a role different what what they did in SMt.

Suginami/Nakano isn&#039;t even an area that was shown in SMT 1/2, but they are quite significant in Imagine. Also, a fairly important field, Ikekuburo isn&#039;t even in.

They aren&#039;t &quot;slow&quot; because they have to &quot;match&quot; existing game lore; they never really bother with existing lore in the first place.

Blizzard while slow, at least still deliver upon their promises.

Off-topic rant: I want to curse whoever is manning Cave&#039;s server. 2m makka poofed all because their wonderful server crashed and depop my Nyarlthotep.</description>
		<content:encoded><![CDATA[<p>Sigh. This has already been posted by Anna <a href="http://finella.nemissa.info/2008/12/25/patch-notes-for-the-25th-of-december-2008/comment-page-1/#comment-238" rel="nofollow">here</a> but hey, let&#8217;s repeat it again:</p>
<p>There&#8217;s an interview with the head developer of Imagine, Tera, on Nico Nico about the future that SMT is going to take. </p>
<p>In it, Tera flats out dodge EVERY single question that were about content and most of the time, he&#8217;s trying to promote Mini 4WD online, the other MMO Cave is running.</p>
<p>Links here:</p>
<p><a href="http://www.nicovideo.jp/watch/sm5179272">http://www.nicovideo.jp/watch/sm5179272</a><br />
<a href="http://www.nicovideo.jp/watch/sm5179829">http://www.nicovideo.jp/watch/sm5179829</a><br />
<a href="http://www.nicovideo.jp/watch/sm5180507">http://www.nicovideo.jp/watch/sm5180507</a></p>
<p>Some of the question asked were:</p>
<p>Question: When is Tokyo Tower coming in?</p>
<p>Answer: No comment.</p>
<p>History: Cave had a contest in April 2007 to design a post-apocalypse version of Tokyo Tower for the game. Evidence here: <a href="http://www2.cave.co.jp/pickup/index.php?eid=88">http://www2.cave.co.jp/pickup/index.php?eid=88</a></p>
<p>The winning design has been chosen, and yet, nearly 2 years later, it&#8217;s still not implemented.</p>
<p>Question: When is the devil coliseum coming in?</p>
<p>Answer: No comment. </p>
<p>History: Cave promised a devil coliseum to be in by November 2007. Evidence here: <a href="http://www.4gamer.net/games/017/G001723/20070706175853/">http://www.4gamer.net/games/017/G001723/20070706175853/</a></p>
<p>1 year after, we are still not getting it.</p>
<p>There are a ton of other questions about RMT, bots, how ridiculous their lottery is etc&#8230; But I&#8217;m lazy to gather &#8220;evidence&#8221;.</p>
<p>There&#8217;s also an even earlier interview with him in dated around early 2007 where he promised things like a dungeon in Nakano, casinos etc&#8230; But unfortunately, it&#8217;s been removed, so no prove.</p>
<p>Seriously, am I suppose to cheer for a dev team like this?</p>
<p>Cave is able to design new cash shop/lottery items EVERY WEEK. A santa costume is very SMT and fits exactly with the game lore, right? <a href="http://observation365.web.fc2.com/card/20081127a.html">http://observation365.web.fc2.com/card/20081127a.html</a></p>
<p>Also, while people imagine that Imagine(bad pun) takes place between SMT 1/2, it only partially fit.</p>
<p>Existing in-game lore/content already conflicts with preexisting notation from SMT 1/2. Good example: Uriel/Surt are now the heralds/commander of the army of Law/Chaos, a role different what what they did in SMt.</p>
<p>Suginami/Nakano isn&#8217;t even an area that was shown in SMT 1/2, but they are quite significant in Imagine. Also, a fairly important field, Ikekuburo isn&#8217;t even in.</p>
<p>They aren&#8217;t &#8220;slow&#8221; because they have to &#8220;match&#8221; existing game lore; they never really bother with existing lore in the first place.</p>
<p>Blizzard while slow, at least still deliver upon their promises.</p>
<p>Off-topic rant: I want to curse whoever is manning Cave&#8217;s server. 2m makka poofed all because their wonderful server crashed and depop my Nyarlthotep.</p>
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		<title>By: Azunomi</title>
		<link>http://finella.nemissa.info/2009/01/06/dispelling-the-myth-that-cave-adds-content-constantly/comment-page-1/#comment-290</link>
		<dc:creator>Azunomi</dc:creator>
		<pubDate>Wed, 07 Jan 2009 10:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=413#comment-290</guid>
		<description>okay if your going by that logic than WOW is also dieing, i love the fact that people are given an mmo and complain about the fact that the dev team takes time to come up with new content and ideas about how to make a game that is not already created and formed by a preset story, not to mention the fact that they are trying to match pre-existing notions that are set by Atlus as a company.  Which are high standards to meet for both story and creature design, not to mention the fact that Cave has been working with Areia games to make the transition to international servers as seamless as possible, so dont lable a game as dead untill the devteam  gets past that.
just my thoughts.</description>
		<content:encoded><![CDATA[<p>okay if your going by that logic than WOW is also dieing, i love the fact that people are given an mmo and complain about the fact that the dev team takes time to come up with new content and ideas about how to make a game that is not already created and formed by a preset story, not to mention the fact that they are trying to match pre-existing notions that are set by Atlus as a company.  Which are high standards to meet for both story and creature design, not to mention the fact that Cave has been working with Areia games to make the transition to international servers as seamless as possible, so dont lable a game as dead untill the devteam  gets past that.<br />
just my thoughts.</p>
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