Jun
17
2009
3:28 am

Walking the Walk…

force modding Walking the Walk...

Click on the image for an “exciting” 13 mins video consisting of me trying to force a great success on ice 1, slot 3, on 激華氷刃 (Gekka Hyoujin), a dagger that adds +20% ice damage and +3 activation stack to bufu/bufura

Click here to download it, if you’ve problem viewing it off the browser.

A total of 113 modification of slot 3, stage 1 modification was done. Pretty much all my other weapons are modded this way to reach elemental +2, before using sequencers etc to reach +3.

Cumulatively, that’s around 2-3k worth of stage 1 modding, and I’ve yet to see a weapon blowing up going +1. I’ve seen weapons, tons of them blowing up at +2 though.

Will I risk a rare weapon that’s worth millions to do this if there’s an actual chance of it blowing up?

You decide.

8 Comments »

  • SunRed says:

    Im pretty sure Slot 1s for most dont g fail. I went through several Agi Stones on my Headhunter spoon and it didn’t end in a weapon breaking

  • Pearz says:

    Random Question:
    Is pulse capped at 50% boast at 100 int? or do you get a bigger boast as you go higher?

    • Anna says:

      Limit is somewhere between 70%-80%, so at 140-160 int.

      But however, some guys in 2ch shien thread insisted that enhance power doesnt go beyond 70% hence going above 140 int is useless. Need more experiments on this but all of voluntary researchers went “lol” and vanish…

      • 守護霊母Finella says:

        It’s capped by class/ranks too.

        At class 2, the cap is indeed 50%/100int.

        Need class 4/5 for 70/80% cap at 140/160int, depending on which theory you believe in.

  • Pearz says:

    Question 1: So to gain 60% pulse you would need 120 int and class 3 enhance?

    Question 2:For those Hourglasses that were added into game for macca, did they dispear from your inventory when it was removed from shop? (basically can I buy 3-4 extras for my bank in case I want it later)

    • 守護霊母Finella says:

      1) Yes, you need class 3 and 120 int.
      2) The reset items, except those usable only by people under level 30, were all removed later from inventory/warehouses/etc… (data was wiped from the client files)

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