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	<title>Comments on: Patch Notes for the 18th of June</title>
	<atom:link href="http://finella.nemissa.info/2009/06/18/patch-notes-for-the-18t-of-june/feed/" rel="self" type="application/rss+xml" />
	<link>http://finella.nemissa.info/2009/06/18/patch-notes-for-the-18t-of-june/</link>
	<description>光の神ルーの魔剣。 手に入れた者に､大いなる福音をもたらすと言われている。</description>
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		<title>By: Anna</title>
		<link>http://finella.nemissa.info/2009/06/18/patch-notes-for-the-18t-of-june/comment-page-1/#comment-2923</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Thu, 25 Jun 2009 06:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=1072#comment-2923</guid>
		<description>unless they enabled reflect rule, Enhancer&#039;s role is pretty limited in pvp &gt;.&gt; 
But if reflect is enabled then mages and people will go crazy with megidos as inb4 fifi explained 5 mages + devils with megidola/on with 5 chiaki&#039;s costumes = ????</description>
		<content:encoded><![CDATA[<p>unless they enabled reflect rule, Enhancer&#8217;s role is pretty limited in pvp &gt;.&gt;<br />
But if reflect is enabled then mages and people will go crazy with megidos as inb4 fifi explained 5 mages + devils with megidola/on with 5 chiaki&#8217;s costumes = ????</p>
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	<item>
		<title>By: Verilligo</title>
		<link>http://finella.nemissa.info/2009/06/18/patch-notes-for-the-18t-of-june/comment-page-1/#comment-2918</link>
		<dc:creator>Verilligo</dc:creator>
		<pubDate>Thu, 25 Jun 2009 01:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=1072#comment-2918</guid>
		<description>And I take it in PvP things are skewed away from Enhancement in general? It&#039;d be a decent thing to bring to bear in the tactical match. I see your point, though, and that was my main concern. You could sacrifice some off of Enhancement to get CotW, but that sort&#039;ve defeats the entire point of being an Enhancer.</description>
		<content:encoded><![CDATA[<p>And I take it in PvP things are skewed away from Enhancement in general? It&#8217;d be a decent thing to bring to bear in the tactical match. I see your point, though, and that was my main concern. You could sacrifice some off of Enhancement to get CotW, but that sort&#8217;ve defeats the entire point of being an Enhancer.</p>
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		<title>By: 守護霊母Finella</title>
		<link>http://finella.nemissa.info/2009/06/18/patch-notes-for-the-18t-of-june/comment-page-1/#comment-2915</link>
		<dc:creator>守護霊母Finella</dc:creator>
		<pubDate>Thu, 25 Jun 2009 01:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=1072#comment-2915</guid>
		<description>Pure enhance + regal without cotw is pretty useless. It&#039;s better off to just disable everyone from attack you, rather than reduce damage from getting forced attack on.</description>
		<content:encoded><![CDATA[<p>Pure enhance + regal without cotw is pretty useless. It&#8217;s better off to just disable everyone from attack you, rather than reduce damage from getting forced attack on.</p>
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	<item>
		<title>By: Verilligo</title>
		<link>http://finella.nemissa.info/2009/06/18/patch-notes-for-the-18t-of-june/comment-page-1/#comment-2913</link>
		<dc:creator>Verilligo</dc:creator>
		<pubDate>Thu, 25 Jun 2009 00:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=1072#comment-2913</guid>
		<description>So are JP parties unfavorable to pure Enhancers that don&#039;t do anything other than use Enhancement? I&#039;ve been tossing around a build in my head for 4-0 Regal, 5-0 Enhance. Spread would be

Curative - 9k
Support - 5k
Bless - 1k
Survival - 5k
Weapon Knowledge - 4k
Attack - 2k

Idea here being to make yourself as invincible as possible. You could probably just walk into the middle of Ichi Gold and take hardly a scratch, letting your team pick off everything without aggro worries. Guys on Aeria seemed to think it had potential, but I&#039;m not sure how well-received it would be.</description>
		<content:encoded><![CDATA[<p>So are JP parties unfavorable to pure Enhancers that don&#8217;t do anything other than use Enhancement? I&#8217;ve been tossing around a build in my head for 4-0 Regal, 5-0 Enhance. Spread would be</p>
<p>Curative &#8211; 9k<br />
Support &#8211; 5k<br />
Bless &#8211; 1k<br />
Survival &#8211; 5k<br />
Weapon Knowledge &#8211; 4k<br />
Attack &#8211; 2k</p>
<p>Idea here being to make yourself as invincible as possible. You could probably just walk into the middle of Ichi Gold and take hardly a scratch, letting your team pick off everything without aggro worries. Guys on Aeria seemed to think it had potential, but I&#8217;m not sure how well-received it would be.</p>
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		<title>By: Anna</title>
		<link>http://finella.nemissa.info/2009/06/18/patch-notes-for-the-18t-of-june/comment-page-1/#comment-2893</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Wed, 24 Jun 2009 12:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://finella.nemissa.info/?p=1072#comment-2893</guid>
		<description>CoTW is a very &quot;sighhhh, idk..&quot; chain skill, only useful skills in cotw are the erosion hex (aoe) plus wound hexes (single target), 4-5 are sort of giving enemy a buff actually, 5-0 is even more useless since PVP = no reflect hence the only place to use it is in Ichigaya deep 108F runs (well, maybe ceru gold too but not likely)

Erosion hex is versatile, wound hexes are good in PVP only, so 1-0 is enough in PVE, 3-0 for PVP. 
Up to you to decide actually, maybe learning magic control to 2-0/5-0 to cut MP cost and cast time?..... 5k points for 50% MP cost cut tho.

(just please dont raise occultism for int boost, that one is really tough to raise as in very very tough and +6 int in exchange for 6k point is so ewww).</description>
		<content:encoded><![CDATA[<p>CoTW is a very &#8220;sighhhh, idk..&#8221; chain skill, only useful skills in cotw are the erosion hex (aoe) plus wound hexes (single target), 4-5 are sort of giving enemy a buff actually, 5-0 is even more useless since PVP = no reflect hence the only place to use it is in Ichigaya deep 108F runs (well, maybe ceru gold too but not likely)</p>
<p>Erosion hex is versatile, wound hexes are good in PVP only, so 1-0 is enough in PVE, 3-0 for PVP.<br />
Up to you to decide actually, maybe learning magic control to 2-0/5-0 to cut MP cost and cast time?&#8230;.. 5k points for 50% MP cost cut tho.</p>
<p>(just please dont raise occultism for int boost, that one is really tough to raise as in very very tough and +6 int in exchange for 6k point is so ewww).</p>
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