Jan
28
2010
4:36 pm
0

Patch Notes for the 28th of January

- Part III of Railgun Event implemented
- Fixed a bug that prevents players from getting Suzaku’s plugin from the wall in Catacombs
- Random text changes
- Random help text changes
- Fixed a bug that cause PC animation to be messed up in Quartz.
(more…)

Jan
22
2010
9:54 pm
0

Patch Notes for the 21st of January

- New Year decorations have been removed
- Fixed some text/display issues with Chain of Curse
- Change some text/display issues with Frame Shift
- Random text changes
- Fix a special characteristic issue with Cheering Gloves
- Fix the effect of items that grants bad status resistance
- Change the help text for skills that grants bad status resistance
- Fixed text issues with some NPCs
- Fixed text issues with some items.


Note that Silver Moon’s Protection is still bugged. It’s increasing bad status weakness by 80% instead of giving 80% bad status resistance.

The 3rd Home Biribiri “Bodiconian” sounds a bit more like the actual Birbiri with the text changes.

Jan
22
2010
8:54 pm
0

Patch Notes for the 14th of January and Other Junk

Patch Notes

- A new quest, Frame Shift have been added as part of the collaboration with A Certain Scientific Railgun.
- Items that have their stats boosted during Christmas have their stats restored.
- New item mixing recipe.
- The CP shop in 3rd home no longer sell Christmas related things.
- Price of CP consumables sold in stores have been adjusted.
- Random text changes.
- Fixed a bug where certain items have the wrong special characteristic assigned to them.
- Fixed a bug with Chain of Curse.
- Fixed a bug with Act 0 of the main episode.
- Fixed a bug where Arcadia’s map isn’t given after you complete the quest for it.
(more…)

Jan
14
2010
2:24 pm
0
Jan
11
2010
9:48 pm
0

Xbox Hueg Bugs

Bad Status Resistance
New to this patch, Silver Moon’s Protection, red Stealth/white bodyguard stuff that add bad status resistance are actually LOWERING your resistance to them.

The new fortune card set/new +100% bad status resistance consumable aren’t bugged since they are coded in a different way.

The old stuff are coded internally as +xx to bad status resistance, while the new stuff are coded interally as -xx% to bad status resistance.

I’m guessing Cave is trying to change bad status resistance to be a percentage-based value but they’ve forgotten to change their old stuff…

In case you are wondering, yes, people are voiding all bad status effect, including hexes/rage with the +100% bad status consumable on. Moar pvp balance issues.

Party
When you form a party with someone that is say in Shinjuku, the party system will record their location as being in Shinjuku.

Even if the person moves to Ichigaya, they will still be shown as being in Shinjuku.

Side effect of this: party member don’t show up on your map once you or your party member switch zones.

This actually happen before Christmas. Cave has acknowledged the issue last week but they have yet to fix it.

It’s a pain to run cell gold with this issue going on since you can’t tell if your party member is close to the switch or not.