Baneful Rune Post 1.3
Using my analytical abilities on less crappy games
Originally posted on my guild’s forum:
I’ll use our Johlen attempts since we didn’t have Spotter’s Order on it at all.
For Ray, Baneful proc 11 times for a total of 1042.
19 crit rating enchants = 1.03% crit.
Filtering out attacks that can’t crit (charge booster, weapon enchants, trinket/sigil procs etc…)
Ray
Total damage is 267724
201 crits out of a total of 385 attacks = 52% crit
Total Crit damage is 175978
Total Non-Crit Damage is 91746
Average crit damage/hit = 175978/201 = 875
Average non-crit damage/hit = 91746/184 = 498Assuming 53.1% crit over 385 attacks:
Total simulated crit damage = 385 * (531/1000) * 875 = 178880.63
Total simulated non-crit damage = 385 * (469/1000) * 498) = 89921.37
Total = 268802268802 – 267724 = 1078
Assuming 0 SO uptime, 19 crit would have possibly yield 36 more damage over baneful rune.
However, this change the moment we introduce Spotter’s Order.
Without Spotter’s, the damage increase from a non-crit to crit conversion is (875/498) = 176%
Looking at Ray’s 385 attacks, 205 are DOT ticks
Assuming 50% SO uptime:
Baneful: 1042 + (11 * 43 (it’s a DD now) * 0.5) = 1275.5
Base: 267724 + (205 * 27 (spotter’s order for DOT) * 0.5 (uptime)) + (180 * 43 (Spotter’s Order for DD) * 0.5 (uptime)) = 267724 + 2767.5 + 4472 = 267724 + 6637.5 = 274361.5
Extra SO damage = 6637.5
Average SO damage/hit = 6637/385 = 17.24
Average SO crit damage/hit = 875 + 17.24 = 892.24
Average SO non-crit damage/hit = 498 + 17.24 = 515.24Assuming 53.1% crit over 385 attacks:
Total simulated crit damage = 385 * (531/1000) * 892 = 182356.02
Total simulated non-crit damage = 385 * (469/1000) * 515) = 92990.98
Total = 275347275347 – 274361 = 986
At 50% SO uptime, 19 crit produces only 986 damage while Baneful produced 1275. Baneful outperforms 19 crit by 289 damage.
With Spotter’s, the damage increase from a non-crit to crit conversion is (892/515) = 173%, which is lower. The higher SO’s uptime, the lower the conversation ratio becomes.
tl;dr: With raid buffs/debuffs, Baneful is the best enchant for 1-handers. Same thing applies to warriors too, not just rogues.
The higher your crit rate and/or higher SO uptime, the better Baneful is.
It’s not as good as pre 1.3, but it still outperforms 10 dex/19 crit runes in a raid environment. For 5 man, the other two runes are better but not by much as seen in the 0 SO example.
p.s. I hate you Ray for making me crunch out all the numbers.
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