May
07
2009
4:38 am

Calculations

Damage Calculation

Finella: This is basically copy/paste from my old post on Globe’ forum. How damage boost works can be found here.

A spreadsheet with the damage formulas etc… can be found here.

Damage is widely believed to be calculated on the following formula:

((Derived combat stat x modifier/100 + Expert Skill Modifier – Defense) * Enemy Weakness * Damage Boasts) x 0.8 ~ 0.99

For every 2 rank, there’s a plus 1 expert skill modifier for normal expert skills.
For every rank, there’s a plus 1 expert skill modifier for chain expert skills.

Ignoring the damage boasts for now, this is how you calculate damage for the following situation:

Combat Stat: 80 p.attack
Skill Used: Normal Attack
Modifier for Skill: 100
Expert Skill Class: Class 5 (50 rank)
Expert Skill Modifier: +25
Mob’s Physical Defense: 20

(80 x 100/100) + 25 – 20 * 100% = 85
Min Damage: 85 x 0.8 = 68
Max Damage 85 x 0.99 = 84

If 81p.attack:

(81 x 100/100) + 25 – 20 * 100% = 86
Min Damage: 86 x 0.8 = 68
Max Damage 86 x 0.99 = 85

If we assume that the one attacking is a devil instead of a PC, i.e. 0 expert skill:

Combat Stat: 80 p.attack
Skill Used: Normal Attack
Modifier for Skill: 100
Mob’s Physical Defense: 20

(80 x 100/100) – 20 * 100% = 60
Min Damage: 60 x 0.8 = 48
Max Damage 60 x 0.99 = 54

If 25 p.def

(80 x 100/100) – 25 * 100% = 56
Min Damage: 56 x 0.8 = 44
Max Damage 56 x 0.99 = 50

Now that we have some examples, we’ll examine some skills that people think are good:

Basic Attack (Base attack skill) vs Combo Attack(Class 5 attack skill)

Basic Attack, player 80 p.attack, mob 20 p.def:

Combat Stat: 80 p.attack
Skill Used: Normal Attack
Modifier for Skill: 100
Expert Skill Class: Class 5 (50 rank)
Expert Skill Modifier: +25
Mob’s Physical Defence: 20

(80 x 100/100) + 25 – 20 * 100% = 85
Min Damage: 85 x 0.8 = 68
Max Damage 85 x 0.99 = 84
Average Damage = (84 + 68)/2 = 76
3 Attacks = 76 x 3 = 228

Basic Attack, player 80 p.attack, mob 30 p.def:

Combat Stat: 80 p.attack
Skill Used: Normal Attack
Modifier for Skill: 100
Expert Skill Class: Class 5 (50 rank)
Expert Skill Modifier: +25
Mob’s Physical Defence: 20

(80 x 100/100) + 25 – 30 * 100% = 75
Min Damage: 75 x 0.8 = 60
Max Damage 75 x 0.99 = 74
Average Damage = (84 + 68)/2 = 67
3 Attacks = 76 x 3 = 201

Combo Attack, player 80 p.attack, mob 20 p.def:

Combat Stat: 80 p.attack
Skill Used: Normal Attack
Modifier for Skill: 100
Expert Skill Class: Class 5 (50 rank)
Expert Skill Modifier: +25
Mob’s Physical Defence: 20

(80 x 100/100) + 25 – 20 * 75% = 63.75
Min Damage: 63 x 0.8 = 50
Max Damage 63 x 0.99 = 62
Average Damage = (50+62)/2 = 56
4 Attacks = 56 x 4 = 224

Combo Attack, player 80 p.attack, mob 30 p.def:

Combat Stat: 80 p.attack
Skill Used: Normal Attack
Modifier for Skill: 100
Expert Skill Class: Class 5 (50 rank)
Expert Skill Modifier: +25
Mob’s Physical Defence: 20

(80 x 100/100) + 25 – 30 * 75% = 86
Min Damage: 56 x 0.8 = 44
Max Damage 56 x 0.99 = 55
Average Damage = (55+44)/2 = 49
4 Attacks = 49 x 4 = 196

Conclusion: Don’t bother using combo attack. The higher the p.def of the mob, the less damage it does compare to basic attack.

The difference in damage is small but the time needed to do 3 attacks is much shorter than the time needed to do 4.

You don’t always get to do your maximum amount of hits either.

Friendship Calculation for Devils

Each devil has a friendship/loyalty modifier attached to them. Friendship/Loyalty works on a scale from 0 to 10000.

Value are as follow:

0-499 寝首を狙う (Lowest)
500-999 隙を窺う
1000-1999 使役される
2000-3999 契約した (Default, no modifier to stats)
4000-5999 仲の良い
6000-7999 信頼する
8000-9999 心を通わせる
10000 絆で結ばれた (Highest)

Certain devils are coded to gain friendship/loyalty quickly by using the 思いやる command. Examples are pixie which gain 4000/2000 depending on whether you are neutral or not. On the other hand, Uriel gains only 75/40.
Certain devils are coded to gain friendship/loyalty quickly by leveling them. Uriel gains (level x 150) points when he levels, which means he will gain 81 x 150= 12150 points, instantly maxing his friendship/loyaly upon leveling. On the other hand, Pixie only gains (Level x 15) from leveling, and even if you level one from 80 to 81, the amount gain is only 81 x 15 = 1215 point.

Devils are also coded to gain friendship/loyalty ranging from 20-50 upon a successful negotiation.

Pazuzu
Mot
Alice (Celebration ver)
Vetala
Arahabaki
Zouchouten
Bishamonten
Suzaku

The above devils are all coded to gain 50/25 point from using the 思いやる command and (Level x 10) from leveling. Unless you use CP melons, there are no practical way to raise their friendship. It will take 200/400 days of commands or 1000 combined levels before their friendship is maxed. Incidentally the 50/25 and (Level x 10) value are used for all unimplemented devils.

Written by 大霊母Finella in: Anime and Manga |

8 Comments »

  • Pearz says:

    Is there a place to get a list of how much every demon gains for care Vs Leveling. Ussualy have to try once to find out for demons, which could go bad

    • 大霊母Finella says:

      I will eventually release those data, along with synthesis modifiers.

      • h3r3t says:

        lmao i leveled pazuzu lv82-vile and gave it a 2x friendship cpu thinking it would be linked like takemikazuchi lv71-heavenly god is using the same method.
        yea… not a pleasant surprise to see that his friendship stayed exactly the same x_x contracted..
        sigh.. ill buy a truckload of melons and a 5x cup i guess? pff -.-

  • Pearz says:

    Why C9 attack is stronger then C5 atack which is stronger then normal attack

    Lets make these basic assumptions:
    The mob can be knocked back, cause if it can’t you just Spam C8 attack for top damage.
    100 CLR
    80 Expertise Modifier (3.5 regal, with class 9 attack)
    40 Pdef on Enemy

    so we got normal attack:

    100 + 80 – 40 = 140 damage a swipe
    Average damage 140 * 0.9 = 126

    3 swipes = 378

    Class 5 attack:
    (100*0.75) +80 -40 = 115
    Average damage 115 * 0.9 = 103.5

    4 swipes = 414

    Class 9 attack:
    (100*0.65) + 80 – 40 = 105
    Average damage 105 *0.9 = 94.5

    5 swipes = 472.5

    This Makes C9 attack Exactly 25% stronger then a Normal swipe, making up for the time you lost in swiping more times.

    The flaw in your orginal calculation, was it did not factor in how high the Expertise Modifier changes and offset the % on basic skill with regal.
    Basically the Higher the Modifier, the bigger the difference becomes, and difference becomes enormous when you got Melees like me built for crit to even ignore defense, (which is almost like raising your expertise modifier on formula)

    The gap can be EVEN FURTHER increased when you Combo out C8 attack as your finisher blow:
    Assuming Same stats, and that final hit is the same on the last hit regardless of the starting hits we get:

    NOrmal Attack:

    2 swipes * 126 = 252

    C5 attack:

    3 swipes * 103.5 = 310.5

    C9 attack:
    4 Swipes * 94.5 = 378

    Making C9 attack EXACTLY 50% stronger on those first couple hits, compared to Normal attack. VASTLY overpowering Normal attack.

    • 大霊母Finella says:

      As you said, I didn’t factor in the expert skill modifiers then since that bit was written way back in 2007.

      Even so, quite a bit still hold, and you missed out on some minor details.

      Firstly, you should really be comparing class 9 against class 8 than class 0.

      Average should be gotten by multiplying by 0.89, but that don’t really make a difference in the end.

      The more p.attack you have or the more p.def your target has, the less attractive class 5/class 9 are.

      Here’s a quick attack simulation I drafted out.

      Assuming you always get your hits off:

      At 200 p.attack vs 60 p.def, Class 8 does more damage than Class 9 assuming 0% crit.

      At 30% crit, 250 p.attack vs 80 p.def will roughly be the point where Class 8 does more damage than Class 9.

      At 100% crit, even up to 300 p.attack, Class 9 will do more damage than Class 8.

      250 p.attack and 80 p.def seems impossible, but it’s highly reachable with current lottery trends.

      e.g. The recolored Cu Chulain armor adds 10 p/m.def to the whole party. Full = 50 p/m.def.

      Recolored chaos suit adds 10 p/rng/m.attack to whe whole party. Full = 50 p/m.def

      PVP, it’s possible to get a high crit chance but it isn’t really applicable in a PVE situation unless you heavily debuff each mob.

      Also, things die in 1-2 hit for most stuff that can be knocked back normally, and it’s rare that you even reached the 3rd hit.

      Jikokuten/Nightmare stuff/Ganda/Most players in PVP aren’t limited to 3/4/5 hits and in those situation, like what you’ve mentioned, class 8 is always better.

      Application of class 9 is just limited compare to class 8.

      • Pearz says:

        The problem with Class 8 attack is it knocksback first hit regardless, its why you use it for final hit, cause if you open first hit with it, you knockback first hit.

        Its why its not very applicable compared to normal attack.

        True that if you can already kill a player/demon in those 3 normal swipes it doesnt matter, this is more applied to when your short that bit of damage, where that extra swipe is faster then knocking back and chasing

        • 大霊母Finella says:

          Hmm?

          On a standing mob, heavy attack (class 8) only knocks back on the 2nd/3rd hit depending on the mob. Usually on the 2nd hit for me.

          Something funky with Aeria again…?

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