May
27
2009
8:51 pm

Modification Chances

Expand Slot 1 – M.Attack

Expand Slot 1 – P.Attack

Expand Slot 1 – Rng.Attack

Expand Slot 1 – Support


Expand Slot 2 – Blunt

Expand Slot 2 – Crit

Expand Slot 2 – Heal

Expand Slot 2 – Pierce

Expand Slot 2 – Pistol

Expand Slot 2 – Repair

Expand Slot 2 – Rifle

Expand Slot 2 – Shotgun

Expand Slot 2 – Slash


Expand Slot 3 – Almighty

Expand Slot 3 – Curse

Expand Slot 3 – Expel

Expand Slot 3 – Fire

Expand Slot 3 – Force

Expand Slot 3 – Ice

Expand Slot 3 – Lightning

Expand Slot 3 – M.Attack

Expand Slot 3 – Magic

Expand Slot 3 – Mind

Expand Slot 3 – Nerve

Expand Slot 3 – P.Attack

Expand Slot 3 – Rng.Attack

Expand Slot 3 – Support


Expand Slot 4 – Blunt

Expand Slot 4 – Crit

Expand Slot 4 – Heal

Expand Slot 4 – Pierce

Expand Slot 4 – Pistol

Expand Slot 4 – Repair

Expand Slot 4 – Rifle

Expand Slot 4 – Shotgun

Expand Slot 4 – Slash


Expand Slot 5 – Almighty

Expand Slot 5 – Blunt

Expand Slot 5 – Curse

Expand Slot 5 – Death

Expand Slot 5 – Expel

Expand Slot 5 – Fire

Expand Slot 5 – Force

Expand Slot 5 – Ice

Expand Slot 5 – Lightning

Expand Slot 5 – Magic

Expand Slot 5 – Mind

Expand Slot 5 – Nerve

Expand Slot 5 – Pierce

Expand Slot 5 – Pistol

Expand Slot 5 – Rifle

Expand Slot 5 – Shotgun

Expand Slot 5 – Slash

Written by 大霊母Finella in: Anime and Manga |

90 Comments »

  • Force says:

    Wow your just awesome!

  • Xiyon says:

    hiya, overly cautious noob here > <"

  • mzkups says:

    this is so useful although our crappy international server has different name on some stuffs… -__-’

  • Xiyon says:

    Question:
    Since modifying a slot for the first time usually has 0% chance of G.Failure, is it then a good idea to keep on modifying using the first item until great success, especially for the 3rd slot? This seems like a pretty convenient (too convenient) thing to try -.-” I’m wondering if there’s some kind of drawback.

    • Anna says:

      drawback? 5 durability gone on failed chances, just prepare some makka for repairing.

      Pretty convenient for modding slot 3 elemental boost weapons since it reduces your modding process by 1 and there fore saves a lot of sequencers.

    • Anna says:

      Also, please remember that modifying 2nd AND 4th slot for repair price down on first time doesnt have 0% G. Failure. Just make sure to confirm the percentage first before modding 1st time without sequencers to avoid future tears and regret.

      • Xiyon says:

        heh…yup; it’s not 0%. T_T
        i can still remember the pain of losing my second thundergod. i lost my first by trying to give it cls-r 4, which traumatised me ’til now.

  • Xiyon says:

    Oh, another question, is this list complete? So there really isn’t anything that boosts magic affinity aside from loki’s crystal & ghoul’s crystal taroted?

  • Oli says:

    Potentially dumb questions… Does adding an elemental mod to a weapon that doesn’t have an element to begin with do anything? for example, if I add Fire to Slot 3 of an unknown sword, will it give it fire properties or does it just affect my casting of Agi? Will adding Ice to a Poliahu do anything since it’s already ice affinity (like additional ice damage)?

    • 大霊母Finella says:

      It will only affect your casting of agi in the first example; normal attacks with the sword will still do slashing damage.

      Additional ice damage in the second example.

  • mzkups says:

    0% great failure on early mods… even @ 68%, does it mean weap can’t get great failure guaranteed? :O

  • mzkups says:

    thx a lot… i dun wnna waste special cabs on special stuff… >.<

  • Xiyon says:

    Slight correction:

    Cls-R+3 slot 3 mod is ECO-HP. In the English translation you provided, you wrote ECO-HP(Devil). :3

  • Xiyon says:

    o.0

    I just saw a really cool melee-modded duftach today. . .
    Surt Crystal + Cls-R+10 (slot 1) + . . .20% FIRE(slot 3)?! 0.0

    any idea what gives fire-based attack +4?

  • Force says:

    Close range mod 8 on slot 1 isn’t diamond

  • Xiyon says:

    Question again! :3

    Does the dwarf’s mat sequencer work with all the mods or only until a certain mod? I remember dwarf’s cabinet not being compatible with repair cost -2 (i think . . .it was either -2 or -3 > 3

    • 大霊母Finella says:

      Dwarf sequencer works for all modification.
      Dwarf cabinet on the other hand has a limit.

      Slot 1: 1-5
      Slot 2: 1-3 for non-repair mods, 1 for repair.
      Slot 3: 1-2 for % damage mods, 1-5 for other mods
      Slot 4: 1-2 for non-repair mods, 1-3 for repair
      Slot 5: 1-2

      • Xiyon says:

        +____+ time to start making that army of fodder characters then >3
        thanks for the quick reply, Fifi-sama m(_ _)m

        • Anna says:

          “army of fodder characters”? My, are you planning to break the salad ToS? Good luck then ^ ^)v

          • Pearz says:

            So far only 1 player was banned for a couple days for abusing this. Just a side note :O

            • 大霊母Finella says:

              If it isn’t obvious like one character auto following another, I doubt they’ll be able to do anything.

  • xpto says:

    Hey Finella, a friend of mine says her Elf’s Fairy Assist feature not only helps on getting more mod-slots when smithing guns, but also helps with the modding itself. Is this true? Or is she just insanely lucky?

    • 大霊母Finella says:

      Devils, stats and even whether the weapon is CP/AP or not doesn’t affect the modification chance at all.

      The only thing that affects the chance is:
      1) The material used.
      2) The cabinet used.

      Nothing else matters, and can be chalked up as superstition.

  • Puchu says:

    I have a question about a modification process.

    Say i have a Kotetsu II, its affinity is Slash and has 2 slots, if i soul fused an aquans and it gains an Ice affinity, will modding slot 2 with Slash % increase still give a bonus? or is the bonus completely nulled since it’s no longer slash affinity.

    Reason why i ask is because, Regal Skill switch for blunt skills seems to affect primitive weapons be it blunt or not, same question there, it seems the Weapon Conviction is Expel based but still gains the bonus for blunt weapons, if i mod slot 2 with a blunt damage % increase will it still gain an effect? or is the regal skill only including weapon type and not affinity?

    Also, Did and Have the slash affinity weapons become useless? or was their soul purpose in the game only for beginners? i can’t seem to recall an enemy that’s weak to slash that isnt weak to charge, an answer to any of these question’s would greatly be appreciated :D

    • 大霊母Finella says:

      The slash % increase is useless once you change the affinity of Kotetsu to ice.

      Same for blunt % increase. The +blunt damage only works if the weapon still does blunt damage.

      Regal toggles only affect weapon type, not affinity.

      Slash has very specific use at the highest level, mainly to brute force your way past enemies without resistant.

      It’s generally useless, but there are situations where it’ might be good. e.g. fully modded 5-slot 2h-sword rushing against gandharvas is potentially higher damage than most fire attacks.

  • Kuraokami says:

    Crit mods on weapons

    is it counted as crit rate or crit dmg bonus?

    • 大霊母Finella says:

      Every crit related increase in the game is towards increase crit rate. No bonus exist yet that increase crit damage.

  • Jyoshiiiiiiiiii says:

    Xiyon you’re here!! lol xD

  • anoymous says:

    btw, is each +1 on crit just increase 1 crit? then 1 high pixie tarot is like +3 crit then? or the rate actually higher?

    • 大霊母Finella says:

      Each crit modification pre 25th of June only adds 1 at each stage to your crit value. This isn’t an absolute percentage.

      Read here for a rough idea on what crit offers.

  • anoymous says:

    oh sorry i forget to ask, for gun it apply too? like using skill with magic/fire affinity while you using rifle with +15% pnt dmg doesnt increase the damage at all?

    • 大霊母Finella says:

      Unless the modification belongs to the same affinity/element as the skill you are using, it won’t affect it.

      e.g. Casting Agi with a rifle that has fire 3 modded to it will boost Agi’s damage.

      Casting Agi with a rifle that has rifle damage modded to it won’t boost Agi’s damage.

      • anoymous says:

        oh i get it. but is it same too if you`re using fire based skills like forgetfull bullet hole or corona scabbard/flamies ss? (the item that makes weapon fire element)

        • anoymous says:

          oops wrong again, i mean scorching bullet hole (alwyas forget the name) or the fire element dd

          • 大霊母Finella says:

            It still applies.

            Only a rifle with fire mod on it will affect the damage of your fire bullet/fire based attacks.

  • anoymous says:

    oh yeah, at 100% success (or 99.99% since game client cant more than that) its impossible for great failure right? i would be going crazy if at 99.99(or 100) the weapon break

    • Anna says:

      OH Dios Mio! Fifi! You won’t believe this! I’m just walking at Shibuya when I suddenly saw a stray Nekomata got zapped by a mysterious thunder from the sky! Poor thing didn’t survive it, this is a very sad day…

      To Anoymous: Yes, it’s guaranteed. The table was extracted by Fifi from client files actually.

      • anoymous says:

        i see.. thanks

        ahh..nekomata.. i fry and eat them any day xD ,just kidding

        • anoymous says:

          heard its not guarenteed. was it right finella?

          • 大霊母Finella says:

            Everything here is fake. I randomly typed in some values because I like to lie. Stop referring to it.

            The friend of a cousin of a hairdresser of a dog of a brother-in-law of a granny or a sister of a plumber is always a more reliable source of information.

            What needs to be said has already been told to you numerous time. If you are still skeptical, then go ahead and use a sequencer for all your modification. But will a sequencer ALWAYS prevent your weapon from exploding?!

            Why are there different kind of sequencer then?! Maybe the non-cp/ap ones still have a chance of failing?!

            • anoymous says:

              haha sorry. was you angry? i just hate serious failure at high success chance.

              i`ll change my question then i wont ask again.

              did you ever get great failure at 99.99% success chance? not by stupid rumor from here blahblah.. they cannot be trusted anywayz

              if its “yes”. then i`ll just curse cave with “complimental” letter till theyre crying and begging from mercy for those pain in a** modification. thanks

              • Alca says:

                99.99% success rate just means that it has a 0.01% (or 0% if the actual success rate is 100%) of normal failure.

                Afaik, GF and GS rates are taken into account before the normal success rate. That’s why the total % chance isn’t necessarily 100%.

                • 大霊母Finella says:

                  No, they are checked after a success.

                  Take for example slot 1, p.attack +7 with a CP material:

                  Success: 53.3, G.Success: 2.88: G.failure: 42

                  2.88% of all success are potentially a great success and 42% of all failures are potentially a great failure.

                  When you use a 2x cabinet, the success rate is 106.6% and the failure/great failure calculations won’t kick in at all.

                  I’ve personally modded at least 5 weapons using 2x cabinet alone from +5 to +7 m.attack, and at least 30 weapons from +1 to +5 using dwarf cabinets alone, and none of them have blown up.

                  Modifications logs on 2ch supports this.

                  In fact, it’s pretty much common knowledge on the JP server to at least +4/5 slot 1 using dwarf cabinets, and force a great success on a percentage mod on slot 2/3.

                  Other than the short period where modification tables were messed up, no one has ever noticed a failure at 99.99% for the last 1 and a half years since modification was implemented.

                  Then again, this is like a friend of a cousin of a hairdresser of a dog of a brother-in-law of a granny or a sister of a plumber case.

                • Anna says:

                  Fifi, something weird happened today. My Nekomata in my COMP suddenly have 0 HP, and one my friend also had the same incident. Is this a bug?

                  • anoymous says:

                    my cousin in the law of the brotherhood has been spammed xD.. thanks for info :D

                    -runs away to burn neko-

  • Emiily says:

    Does anyone know on american version what lngr slot one +9 is?

  • Xiyon says:

    do the cabinets also affect the g.success/failure percentage? ie, with your example and using a x2 cabinet, will the result be 100% success with a 5.76% chance of g.success?

  • bang bang says:

    incense of memory (ap item to make your demon inherit skills faster) also works for slot 1 lng range + 9.. btw what is Bullet-M ( slot 2 long range +3) in english version?

  • Reid says:

    hmm Finella this may be a dumb question but from what I see clr on slot one has nearly 0% fail chance and an absolute success chance from +1 to +5 mod when using dwarfs cabs right? and the same holds true for +5 to +7 clr mods using cabs 2x? so I can mod these slots w/o using mat seqs? thnx in advance :)

  • LordsOfBlades says:

    can u specify the difference between mat seqs 1 and mat seqs 2? does it somehow affect success chance or is it possible for G.fail to occur using mat seqs 1 which can be prevented by mat seq 2?
    ur hard work and support is much appreciated ^^

  • Reid says:

    ya sorry abt that. was a dumb question lol.
    ok another question, u know like cab 2x doubles the base success rate, how abt dwarf cabs then? how much do they increase the success rate by?

    • Cephu says:

      Dwarf cabs give 1.5x over Cabinet Pro. So anything with 67% or higher success rate with a Cabinet Pro will increase to 100% with Dwarf’s Cabinet.

  • Shiki_Tohno says:

    Fifi, there’s a slight mistake in the Slot 3 Physical Attack mod table. The Binding Napalm G works for CLS-R +4, not +5 as you list — at the very least in Aeria’s server. Just checked in the game, I’m modding a Mistilteinn to max out CLS-R. =)

    Otherwise, awesome work on the tables. Keep it up, lurkers like me will always appreciate it. ^.^

  • RDee says:

    Any chance you know what “Black Hurricane” is, or if it’s already in the EN server? It’s the AP choice for charge+4 slot 2 mod.

  • Pratik says:

    Where can i Find Echoing Napalm G …i am in canada and i am on english server.

    I was just wondering if this item is available or not.
    ( if it is then wehere can i find it?)

    Thanks for the reply

  • Pratik says:

    I have one more question.
    I used Cab 2x and material sequencer II for 15% fire modification with Adidiyane stone .

    My modification failed three times. I felt so horrible that i quit game. My odds were 40%.

    Why this bad ?. ( i don’t anything abt this Echoind Naplam which might give me better odds)….

    I was moding BOF for ichi gold. so discouraging. everyone has weapon full moded….why not me….

    • 大霊母Finella says:

      The higher success rate stuff are all CP/AP items.

      A chance is that, a chance. Failing three times in a row at 40% is more than possible.

  • Pratik says:

    Hey Guys, i have one more question regarding CRIT.

    CRT +1 means….1% or 1 point.

    How do you evaluate CRT ?

    I asked this question couple of people and they don’t have answer for it.

    Thanks for the reply

  • Shiki_Tohno says:

    So wait a sec, does the new Slot 3 Physical Attack mod table mean that you can now max out CLS-R up to +10?! o_O When was this implemented in JP? And it this in Aeria’s server yet?

    • 大霊母Finella says:

      In June, together with the Slot 3, +4 mods.

      As far as I can see, the new modification stuff isn’t implemented on Aeria yet.

  • Alca says:

    Slot 5: you have a Curse table as well as a Death table.

  • Alca says:

    Slot 3 Rng Atk +6 is Aura Shot (Blue).

    Where’s Intaglio: Phoenix (Slot 5 Rifle +2) obtained?

    • 大霊母Finella says:

      I’ll fix the color on a later date when I update the item stuff.

      The CP Phoenix Intaglio was never obtainable normally.

      Phoenix, Fenrir and Sleipnir CP Intaglio rings were supposed to be sold in the magic shop much like Cerberus, Feng Huang and Decarabia, but they forget to turn on the merchant sell-able flag for those 3 rings.

  • Shiki_Tohno says:

    Fifi, the links to expand the mod tables point nowhere. You still working on this or did this just slip your mind?

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